At 25% condition, the pistol's damage would be,įor fully-automatic weapons, the damage will scale linearly to about 54% of the base damage at 0% condition. For example, the 10mm pistol has a damage rating of 9 at 100% condition and 100 Small Guns. In Fallout: New Vegas, item HP of a weapon degrades at a flat rate of 0.2 Hit Points per shot/attack when using normal rounds (no condition penalty or bonus).Īs condition degrades, weapon damage will scale linearly from full damage at 100% condition to 66% of the damage at 0% condition for firearms.
The percentage value are as follows, Small Guns = 3%, Energy Weapons = 4%, Unarmed/Melee = 5% and Big Guns = 6%. In Fallout 3, the Hit Points of a weapon is consumed by a percentage of the weapons base damage per shot fired, depending on the weapons required skill. At 25% condition, the pistol's value is 0.25 1.5 = 12.5% of its base value, or 28 caps. For example, the 10mm pistol has a maximum value of 225 caps when in perfect condition.